Mod Roadmap
This is the roadmap for the Cobblemon Environment Interactions mod.
Backlog
6Under consideration
Example Feedback
You can describe what you would like to see in future updates.
Better status healing
you know how cobblemon naturally clears status conditions over time? Well what if Pokémon's could heal other Pokémon's status conditions manually instead for a more logical way to do it (if you have 2 mons outside their pokevalls 1 is a water type and the other is burned the water type has a chance to spray water on the burned Mon to get rid of its burn or ground types covering a Mon in mud to clear static electricity getting rid of paralyzed etc)
Is it possible to compatability with Create and a little other Mod?
such as water type with Water wheel Fighting for handcraft Fire for blaze burner And I guess if when pokemon get the item or them delivery item show wing or they hand or mouth when deliver it will be great too. And If it possible may be Grass pokemon or someone have ability to increase grow speed of crop(same like bone meal)
Mod compatability and utility
SOOOOO first off LOVE the mod only just found it and was wondering about the possibility of fire types powering furnaces and as an extension fueling blaze burners from create you see there used to be a slugma burner mod but since thats been discontinued i was wondering if youd consider that function for firetypes like in the horizons anime they can breathe fire into the blocks to make them run, even if only for furnaces and the same sortt of thing for elecvtric types for mods with FE or RF not a super important thing just a nice to have yk
Compatibility with claims mods
Pokemon-specific interactions
For instance: a steelix being used as scaffolding
Use pokemon interactions to attack mobs
Next up
5Committed and queued
Water in the Nether
The ability to turn off Water affecting lava (or being used) in the Nether
Lighting
For Pokemon that look to emit light (like Charmander or Ponyta) I’d be cool for them to actual emit different light levels
Remove mining (left click) interactions and keep only rock and steel types able to mine (through right click)
Actual separate keybinds for the mining and utility interactions
Check that fighting types can repair enchanted gear as well
In Progress
1Actively being built
Done
27Recently shipped
Weather-based moves
Using moves like, sunny day, rain dance, and hail affects 3×3 chunk radius around the pokemon that used the move. Allowing players to be able to catch some Pokemon that only spawn in certain weather conditions!
Turn off interactions when recalling pokemon
This way, you don’t spawn a pokemon after not using interactions for a while and forget they’re on.
Allow pokemon animation to finish before starting again
A fast pokemon will look awkward when mining, with the animation restarting constantly. Try mining with a level 100 pokemon to see what I mean.
[Rock/Steel/Ground] Some Dual Types Utility Not Working
Hi! Me and my partner LOVE this mod first of all! Thank you for all your awesome work! I’m not sure if this is where I properly submit an issue as I’m new to this site. If incorrect, I’ll delete For some reason I’m unable to use some dual-type Pokémon’s utility. I think mostly Ground, Rock, & Steel. Crouch + right click with Geodude, Graveler, Golem does nothing, no held item. Same with Drillbur, Excadrill, no held item. After no item, I gave a Hard Rock held by Geodude line and nothing changed. Gave Metal Coat and changed to Soft Sand for Excadrill but neither Utility works. Single rock-types like Nosepass will work fine and create the tunnel. Alternatively, a dual type like Emboar is working fine with crouch+right click. With no item equipped, it will still light things on fire. Slowpoke will still shoot a water gun, etc. Aggron (primary type Steel, secondary Rock), with no held item works for Steel Utility. Did not check Rock. Toxapex (main type Poison, secondary Water), is given Mystic Water to hold, and will use water utility to soak dirt. For Gabite (primary Dragon, second Ground), given Soft Sand WORKS and it DOES till soil. However, Lucario (primary Fight, second Steel), given Metal Coat to try and use the Steel Utility, does NOT switch it and still uses Fighting Utility. The only thing these specific dual types will do is mine with crouch + left click. These are the only Pokémon we have tested so far, so I’m unsure if this extends further. Is there something perhaps I’m doing wrong? Thank you!
Neoforge Support
Add support besides Modrinth
Release 3.0.0
[config] move most to advanced, keep minimal settings outside
[fairy] destructive crafting recipes
Should enchanted golden apples be the only recipe with destructive crafts? How to make uniform? Destructive everywhere or nowhere.